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Many ideas, so little time

Posted in Development by Giant Brain
May 26 2011
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Going to take a break, briefly, from talking about Nobel Intentions to mention a few other projects I am fiddling with. The last couple of playtests for Nobel Intentions have been ok, but it is still not there yet and I need to have a rethink about how the game works. Might end up sort of Othello-y, but more on that some other time.

I have been having quite a creative period of late and am currently working on the following:

Minions: A card game where you play the lowly minions in a dungeon trying to impress the boss. The idea is that the heroes are invading the dungeon and you have to try and be the most useful minion thus gaining a promotion. Had one playtest so far, that didn’t really work. I am having a problem at the moment with my designs where they fall apart a bit somewhere between the initial good idea, and actual execution. Nothing a little testing won’t fix.

Adventure: a working title. I really want to design a good adventure boardgame. Runebound doesn’t quite do it for me and Talisman doesn’t really interest me. This will be the first boardgame I have worked on so I am looking forward to the challenge. Also if anyone has any good ideas for the title, let me know. I like play on words!

Nobel Intentions: you know about this already.

I should have a couple of these with me at Games Expo in Birmingham where I will be on a stall with some of my fellow Collective Endeavour members.  I’ll post a news thing about that in the next couple of days.

Happy Gaming

Iain

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Tagged as: Design, Development, Minions, Nobel Intentions
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